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Details of Orena's Information on Summary of the The City Cinnibar |
Mithgaurd RecapMithguard GarrisonSummary of the Trip to TrasuthaThis page provides notes for the Scenario, "Search for Trasutha", where the party seeks out the lost archon Trasutha in order to create a control rod needed for the flying fortress Castelleon. Mithguard RecapBriefly, Duchess Fina requested that the party go to Mithguard to ensure ti did not fall into enemy hands. It was fortutious timing as thre was in fact a plot in the works. The traitor Brytan had tricked the Castellan Severus by planting a fake control into acquiring the necessary mercury to fly the fortress. A raiding party lead by the green dragon Acrilug was on the way with a control rod necessary to fly the place. The party uncovered brytan's plot and successfully defended the fortress. In the process they captured Acrilug and the erinyes Pakara. Acrilug had the real control rod on him. Since the party had captured captured him, it was the party's spoils. However, the fortress itseld is the possession of Orena so the party could not just make off with Mithguard. Princep posses another flying fortress called Castelleon but with a control rod, they also need mercury. The amount Severus had collected for Mithguard was too little for the immense Castelleon fortress and moreover was also not owned by the party. To unsort all of this, the party had to interrogate Acrilug and negotiate with Duchess Orena. The party ransomed Acrilug under these terms and received this information:
Acrilug says the following about creating control rods: There are none in Mottul who can create these rods. The magic required is of the highest strength. All thought only an Archon could manage it but I did find one who could do it: Trasutha the Lost Archon. Yes, she still lives. And I found her in the Misty Isles. She is as ornery and crusty as ever but she enchanted the rod you now posses. The fake rod you have was also intended for enchantment but was left unenchanted to be used as a decoy. Trasutha lives on Padmiron Isle. This isle lies on the lowest level deep in the mists. She has selected Padmiron because it is large and infested with evil creatures so that she is not troubled by many visitors. For the first two rods [the one you have and the one in the Mottul fortress], Trasutha requested two tasks. I imagine she will require a third task from you for your rod for she is not interested in wealth nor magic. What this, I cannot say. I did not perform the earlier tasks but they seemed to involve acquiring knowledging or traveling to certain places. With that information the party decided that the best plan of action was to:
Padmiron is on the bottom most layer of floating islands, deep within the fogs and mists produced by the lava lakes of Ophir. Navigation must be by computation and reckoning. This deep in the mists, visibility is typically a hundred yards or less. Orena's Mithguard GarrisonThe following join Mithguard after conclusion of the arrangement above.
Trip to Trasutha (FirstStar 13 - 30, 2513)Lander the Silver dragon gave the party a tip on how to find islands deep in the mists: search for them at night from above when the outlines of the island are visible, lit from the lava seas on Ophir below. With this as their guide, the party soon found Padmiron and the town of Padmiron Gate, they met Langdon (only surviving member of Rachon's Pathfinder's Guild expedition to Padmiron ten years ago) who told them of some of the creatures on the isle and showed them the functioning gates. He introduced them to Anna, an Erinyes who runs an inn called Anna's Chalice. There they found a guide: Brook, the water mephit. After few run-ins with oozes in the mists of Padmiron, Brook succesfully guided them to Trasutha's lair which proved to be an immense series of caverns, some a mile across housing all manner of fey creatures. Trasutha was quite amenable to the party's request to enchant the control rod. In return she asked only that the party restore a gate that had been dislodged on the surface of Ophir. She gave them a compass that always pointed to the gate and with it they descended deeper in the mists to the surface of Ophir. Here they encountered a Firstborn Chimera and its progeny, which they defeated. Lacking a Firstborn Slaying weapon, party instead used an imprison scroll to cast it deep into the world where it may very well remain to the end of time. Trasutha's gate consisted of a pair of stone rings marked with runes and inset with gems and precious metals. None in the party recognized it but some felt the markings indicated something to do with time and that it was somesort of portal, although not of the type the Pathfinders are familiar with. Returned to Padmiron, the party now has a control rod for Castelleon. All that is required now is about 1200 pounds of mercury. Trasutha has suggested that the party travel to the fabled city Cinnibar for this liquid metal. Additionally, the Pathfinders in the party have been intrigued by the fact that the defunct portals in Padmiron gate have somehow been reactived. Trip to Cinnibar (FirstStar 30, 2513 to ?)This is what the party knows of Cinnibar: Cinnibar is an ancient city, founded late in the Dawn Age about 1250 by the slain Dwarven archon Fergule. Fergule had a sense for precious metals and founded many famous cities, each on or by a mine. As the name suggests, this city lies over a deposit of cinnibar, the purple-red ore of mercury. Others lie over gold, platinum, even mithril lodes. Some were separated from their ore when the lands they stood on became islands in the sky. Most have remained on Ophir, as has Cinnibar. The archons required mercury to float their flying fortresses and Cinnibar, the ore and the city, became one of the most prized possessions in the world. Fergule himself died defending the city from another archon. Once the fortresses started flying and others began to covet his mercury, he remade the city solely for defense, turning it into a squat, ugly fortress. The main cinnibar deposits played out by 1800 and the city, already a gloomy place deep in the mists on Ophir, fell from prominance. Since then, the immense halls of the ancient fortress city have become home to warring clans of dwarves and other squatters. These clans and bands carve out a niche and defend it brutally. They scavenge mercury from each other or by making forays into the dangerous mines deep beneath the city where they exploit a few remaining deposits and use on the site-smelting with the aid of fire elementals or other fire creatures to extract the quicksilver. No working portals to the city are known. These were destroyed centuries ago by the warring bands. The clans and bands will trade for mercury (and also raw ore although this is often of very low grade). In the past, these wretches of the deep mists of Ophir have shown particular interest in upper world goods such as wine, fine meats, and crafts. Magic suitable for battle also serves well but simple gold, silver, gems or other wealth seems of little interest to them. The pre-game online portion of the game begins in Trasutha's caves after she has handed over the control rod. The party may ask her anything they wish. She is the one who suggested they go to Cinnibar but the party has not discussed anything else with her. You can find a thread for the online pre-game discussion on Enworld.
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